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Identifying Linguistically Relevant Communities of Practice on Twitch

Proceedings of the 1st Workshop on Social Context (SoCon) and the 2nd Workshop on Integrating NLP and Psychology to Study Social Interactions (NLPSI) @ LREC 2026

DOI:10.63317/4mvivqn6dd8h

Abstract

This paper argues that, when it comes to modeling language variation and change on the video game streaming platform Twitch, it is necessary to consider "meso-level" communities of practice, i.e. communities of practice that are smaller than the full video game community, yet larger than the usual level of analysis in recent linguistics studies: communities associated with individual Twitch channels. We present a computational method for identifying these linguistically relevant communities of practice and show how this method can be useful for analyzing quantitative patterns of sociolinguistic variation in a corpus composed of the chat transcripts of 15 streamers of the game Elden Ring: Nightreign.

Details

Paper ID
lrec2026-ws-soconnlpsi-03
Pages
pp. 25-33
BibKey
burnett-2026-identifying
Editors
Marco Antonio Stranisci, Neele Falk, Sofie Labat, Soda Marem Lo, Aswathy Velutharambath, Sabine Weber, Rossana Damiano, Simona Frenda, Veronique Hoste, Bennett Kleinberg, Roman Klinger, Viviana Patti, Flor Miriam Plaza-del-Arco, Maarten Sap, Seid Muhie Yimam
Publisher
European Language Resources Association (ELRA)
ISSN
N/A
ISBN
N/A
Workshop
Proceedings of the 1st Workshop on Social Context (SoCon) and the 2nd Workshop on Integrating NLP and Psychology to Study Social Interactions (NLPSI) @ LREC 2026
Location
Palma, Mallorca, Spain
Date
11 - 16 May 2026

Authors

  • HB

    Heather Burnett

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