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Proceedings of the 10th Workshop on Games and Natural Language Processing @ LREC-COLING 2024
LREC-COLING 2024 Workshop
undefined, undefined 20 May 2024 - 25 May 2024 12 papers
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01
“Actors Challenge”: Collecting Data to Study Prosodic Patterns and Their Mappings to Meanings Across Languages
Sia V. Sepanta
pp. 1-5 DOI: 10.63317/269pfxg2zwzg
02
Empowering Adaptive Digital Game-Based Language Learning for Under-Resourced Languages Through Text Analysis
Elaine Uí Dhonnchadha, Sally Bruen, Liang Xu, Monica Ward
pp. 6-13 DOI: 10.63317/4swoukxz5j3f
03
Hostomytho: A GWAP for Synthetic Clinical Texts Evaluation and Annotation
Nicolas Hiebel, Bertrand Remy, Bruno Guillaume, Olivier Ferret, Aurélie Névéol, Karen Fort
pp. 14-20 DOI: 10.63317/56ozv8hxo3vd
04
Using In-context Learning to Automate AI Image Generation for a Gamified Text Labelling Task
Fatima Althani, Chris Madge, Massimo Poesio
pp. 21-31 DOI: 10.63317/4n4hgszqzfu6
05
Aspect-based Sentiment Evaluation of Chess Moves (ASSESS): an NLP-based Method for Evaluating Chess Strategies from Textbooks
Haifa Alrdahi, Riza Batista-Navarro
pp. 32-42 DOI: 10.63317/3o36bvw6zcad
06
Generating Converging Narratives for Games with Large Language Models
Douglas Summers-Stay, Clare R. Voss
pp. 43-60 DOI: 10.63317/25hkuvs3p52f
07
Leveraging Large Language Models for Spell-Generation in Dungeons & Dragons
Elio Musacchio, Lucia Siciliani, Pierpaolo Basile, Giovanni Semeraro
pp. 61-69 DOI: 10.63317/53phvu862rxj
08
Branching Narratives: Character Decision Points Detection
Alexey Tikhonov
pp. 70-75 DOI: 10.63317/2wkjzuz2p9sg
09
Utilizing GPT-4 to Solve TextWorld Commonsense Games Efficiently
Binggang Zhuo, Masaki Murata
pp. 76-84 DOI: 10.63317/3bj4msx5y7dm
10
Linguistic Acceptability and Usability Enhancement: A Case Study of GWAP Evaluation and Redesign
Wateen Abdullah Aliady, Massimo Poesio
pp. 85-96 DOI: 10.63317/46798ssumipo
11
Riddle Me This: Evaluating Large Language Models in Solving Word-Based Games
Raffaele Manna, Maria Pia di Buono, Johanna Monti
pp. 97-106 DOI: 10.63317/3fivsvajx3cu
12
LLMs of Catan: Exploring Pragmatic Capabilities of Generative Chatbots Through Prediction and Classification of Dialogue Acts in Boardgames’ Multi-party Dialogues
Andrea Martinenghi, Gregor Donabauer, Simona Amenta, Sathya Bursic, Mathyas Giudici, Udo Kruschwitz, Franca Garzotto, Dimitri Ognibene
pp. 107-118 DOI: 10.63317/5ecukgse9ofw
Showing all 12 papers