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Proceedings of the 10th Workshop on Games and Natural Language Processing @ LREC-COLING 2024

LREC-COLING 2024 Workshop

undefined, undefined 20 May 2024 - 25 May 2024 12 papers
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01

“Actors Challenge”: Collecting Data to Study Prosodic Patterns and Their Mappings to Meanings Across Languages

Sia V. Sepanta

pp. 1-5 DOI: 10.63317/269pfxg2zwzg
02

Empowering Adaptive Digital Game-Based Language Learning for Under-Resourced Languages Through Text Analysis

Elaine Uí Dhonnchadha, Sally Bruen, Liang Xu, Monica Ward

pp. 6-13 DOI: 10.63317/4swoukxz5j3f
03

Hostomytho: A GWAP for Synthetic Clinical Texts Evaluation and Annotation

Nicolas Hiebel, Bertrand Remy, Bruno Guillaume, Olivier Ferret, Aurélie Névéol, Karen Fort

pp. 14-20 DOI: 10.63317/56ozv8hxo3vd
04

Using In-context Learning to Automate AI Image Generation for a Gamified Text Labelling Task

Fatima Althani, Chris Madge, Massimo Poesio

pp. 21-31 DOI: 10.63317/4n4hgszqzfu6
05

Aspect-based Sentiment Evaluation of Chess Moves (ASSESS): an NLP-based Method for Evaluating Chess Strategies from Textbooks

Haifa Alrdahi, Riza Batista-Navarro

pp. 32-42 DOI: 10.63317/3o36bvw6zcad
06

Generating Converging Narratives for Games with Large Language Models

Douglas Summers-Stay, Clare R. Voss

pp. 43-60 DOI: 10.63317/25hkuvs3p52f
07

Leveraging Large Language Models for Spell-Generation in Dungeons & Dragons

Elio Musacchio, Lucia Siciliani, Pierpaolo Basile, Giovanni Semeraro

pp. 61-69 DOI: 10.63317/53phvu862rxj
08

Branching Narratives: Character Decision Points Detection

Alexey Tikhonov

pp. 70-75 DOI: 10.63317/2wkjzuz2p9sg
09

Utilizing GPT-4 to Solve TextWorld Commonsense Games Efficiently

Binggang Zhuo, Masaki Murata

pp. 76-84 DOI: 10.63317/3bj4msx5y7dm
10

Linguistic Acceptability and Usability Enhancement: A Case Study of GWAP Evaluation and Redesign

Wateen Abdullah Aliady, Massimo Poesio

pp. 85-96 DOI: 10.63317/46798ssumipo
11

Riddle Me This: Evaluating Large Language Models in Solving Word-Based Games

Raffaele Manna, Maria Pia di Buono, Johanna Monti

pp. 97-106 DOI: 10.63317/3fivsvajx3cu
12

LLMs of Catan: Exploring Pragmatic Capabilities of Generative Chatbots Through Prediction and Classification of Dialogue Acts in Boardgames’ Multi-party Dialogues

Andrea Martinenghi, Gregor Donabauer, Simona Amenta, Sathya Bursic, Mathyas Giudici, Udo Kruschwitz, Franca Garzotto, Dimitri Ognibene

pp. 107-118 DOI: 10.63317/5ecukgse9ofw

Showing all 12 papers