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Proceedings of the 9th Workshop on Games and Natural Language Processing within the 13th Language Resources and Evaluation Conference
LREC 2022 Workshop
undefined, undefined 20 June 2022 - 25 June 2022 7 papers
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1
An Analysis of Abusive Language Data Collected through a Game with a Purpose
Federico Bonetti, Sara Tonelli
pp. 1-6 DOI: 10.63317/3khq4b82cah3
2
Applying Gamification Incentives in the Revita Language-learning System
Jue Hou, Ilmari Kylliäinen, Anisia Katinskaia, Giacomo Furlan, Roman Yangarber
pp. 7-16 DOI: 10.63317/59idukrzywqz
3
Less Text, More Visuals: Evaluating the Onboarding Phase in a GWAP for NLP
Fatima Althani, Chris Madge, Massimo Poesio
pp. 17-27 DOI: 10.63317/3amtte7fow2f
4
NLU for Game-based Learning in Real: Initial Evaluations
Eda Okur, Saurav Sahay, Lama Nachman
pp. 28-39 DOI: 10.63317/3untqmh7kv84
5
How NLP Can Strengthen Digital Game Based Language Learning Resources for Less Resourced Languages
Monica Ward, Liang Xu, Elaine Uí Dhonnchadha
pp. 40-48 DOI: 10.63317/247t7tjs9qjd
6
The “Actors Challenge” Project: Collecting Data on Intonation Profiles via a Web Game
Natallia Chaiko, Sia Sepanta, Roberto Zamparelli
pp. 49-53 DOI: 10.63317/2f8486qdeuc5
7
Generating Descriptive and Rules-Adhering Spells for Dungeons & Dragons Fifth Edition
Pax Newman, Yudong Liu
pp. 54-60 DOI: 10.63317/2658e76q2pcz
Showing all 7 papers