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Demonstration of a Serious Game for Spoken Language Experiments - GDX

Proceedings of the Workshop on Games and Natural Language Processing

DOI:10.63317/2729hb4ffgk9

Abstract

Increasing efforts are put into gamification of experimentation software in psychology and educational applications and the development of serious games. Computer-based experiments with game-like features have been developed previously for research on cognitive skills, cognitive processing speed, working memory, attention, learning, problem solving, group behavior and other phenomena. It has been argued that computer game experiments are superior to traditional computerized experimentation methods in laboratory tasks in that they represent holistic, meaningful, and natural human activity. We present a novel experimental framework for forced choice categorization tasks or speech perception studies in the form of a computer game, based on the Unity Engine – the Gamified Discrimination Experiments engine (GDX). The setting is that of a first person shooter game with the narrative background of an alien invasion on earth. We demonstrate the utility of our game as a research tool with an application focusing on attention to fine phonetic detail in natural speech perception. The game-based framework is additionally compared against a traditional experimental setup in an auditory discrimination task. Applications of this novel game-based framework are multifarious within studies on all aspects of spoken language perception.

Details

Paper ID
lrec2020-ws-gamnlp-10
Pages
pp. 68-78
BibKey
duran-lewandowski-2020-demonstration
Editor
N/A
Publisher
European Language Resources Association (ELRA)
ISSN
N/A
ISBN
N/A
Workshop
Proceedings of the Workshop on Games and Natural Language Processing
Location
undefined, undefined
Date
11 May 2020 16 May 2020

Authors

  • DD

    Daniel Duran

  • NL

    Natalie Lewandowski

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