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CALLIG: Computer Assisted Language Learning using Improvisation Games

Proceedings of the Workshop on Games and Natural Language Processing

DOI:10.63317/5534fmnpye84

Abstract

In this paper, we present the ongoing development of CALLIG – a web system that uses improvisation games in Computer Assisted Language Learning (CALL). Improvisation games are structured activities with built-in constraints where improvisers are asked to generate a lot of different ideas and weave a diverse range of elements into a sensible narrative spontaneously. This paper discusses how computer-based language games can be created combining improvisation elements and language technology. In contrast with traditional language exercises, improvisational language games are open and unpredictable. CALLIG encourages spontaneity and witty language use. It also provides opportunities for collecting useful data for many NLP applications.

Details

Paper ID
lrec2020-ws-gamnlp-08
Pages
pp. 49-58
BibKey
morgado-da-costa-sio-2020-callig
Editor
N/A
Publisher
European Language Resources Association (ELRA)
ISSN
N/A
ISBN
N/A
Workshop
Proceedings of the Workshop on Games and Natural Language Processing
Location
undefined, undefined
Date
11 May 2020 16 May 2020

Authors

  • LM

    Luís Morgado da Costa

  • JS

    Joanna Ut-Seong Sio

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