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Designing a GWAP for Collecting Naturally Produced Dialogues for Low Resourced Languages

Proceedings of the Workshop on Games and Natural Language Processing

DOI:10.63317/42drethekpxq

Abstract

In this paper we present a new method for collecting naturally generated dialogue data for a low resourced language, (specifically here—Uyghur). We plan to build a games with a purpose (GWAPs) to encourage native speakers to actively contribute dialogue data to our research project. Since we aim to characterize the response space of queries in Uyghur, we design various scenarios for conversations that yield to questions being posed and responded to. We will implement the GWAP with the RPG Maker MV Game Engine, and will integrate the chatroom system in the game with the Dialogue Experimental Toolkit (DiET). DiET will help us improve the data collection process, and most importantly, make us have some control over the interactions among the participants.

Details

Paper ID
lrec2020-ws-gamnlp-07
Pages
pp. 44-48
BibKey
yusupujiang-ginzburg-2020-designing
Editor
N/A
Publisher
European Language Resources Association (ELRA)
ISSN
N/A
ISBN
N/A
Workshop
Proceedings of the Workshop on Games and Natural Language Processing
Location
undefined, undefined
Date
11 May 2020 16 May 2020

Authors

  • ZY

    Zulipiye Yusupujiang

  • JG

    Jonathan Ginzburg

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