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Game Design Evaluation of GWAPs for Collecting Word Associations

Proceedings of the Workshop on Games and Natural Language Processing

DOI:10.63317/2i6odcpyspgk

Abstract

GWAP design might have a tremendous effect on its popularity of course but also on the quality of the data collected. In this paper, a comparison is undertaken between two GWAPs for building term association lists, namely JeuxDeMots and Quicky Goose. After comparing both game designs, the Cohen kappa of associative lists in various configurations is computed in order to assess likeness and differences of the data they provide.

Details

Paper ID
lrec2020-ws-gamnlp-04
Pages
pp. 26-33
BibKey
lafourcade-nathalie-2020-game
Editor
N/A
Publisher
European Language Resources Association (ELRA)
ISSN
N/A
ISBN
N/A
Workshop
Proceedings of the Workshop on Games and Natural Language Processing
Location
undefined, undefined
Date
11 May 2020 16 May 2020

Authors

  • ML

    Mathieu Lafourcade

  • NL

    Nathalie Le Brun

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