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Cipher: A Prototype Game-with-a-Purpose for Detecting Errors in Text

Proceedings of the Workshop on Games and Natural Language Processing

DOI:10.63317/239y4ahnm254

Abstract

Errors commonly exist in machine-generated documents and publication materials; however, some correction algorithms do not perform well for complex errors and it is costly to employ humans to do the task. To solve the problem, a prototype computer game called Cipher was developed that encourages people to identify errors in text. Gamification is achieved by introducing the idea of steganography as the entertaining game element. People play the game for entertainment while they make valuable annotations to locate text errors. The prototype was tested by 35 players in a evaluation experiment, creating 4,764 annotations. After filtering the data, the system detected manually introduced text errors and also genuine errors in the texts that were not noticed when they were introduced into the game.

Details

Paper ID
lrec2020-ws-gamnlp-03
Pages
pp. 17-25
BibKey
xu-chamberlain-2020-cipher
Editor
N/A
Publisher
European Language Resources Association (ELRA)
ISSN
N/A
ISBN
N/A
Workshop
Proceedings of the Workshop on Games and Natural Language Processing
Location
undefined, undefined
Date
11 May 2020 16 May 2020

Authors

  • LX

    Liang Xu

  • JC

    Jon Chamberlain

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