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Adapting Serious Game for Fallacious Argumentation to German: Pitfalls, Insights, and Best Practices

Proceedings of the Eleventh International Conference on Language Resources and Evaluation (LREC 2018)

DOI:10.63317/2q3judwjab6v

Abstract

As argumentation about controversies is culture- and language-dependent, porting a serious game that deals with daily argumentation to another language requires substantial adaptation. This article presents a study of deploying Argotario (serious game for learning argumentation fallacies) in the German context. We examine all steps that are necessary to end up with a successful serious game platform, such as topic selection, initial data creation, or effective campaigns. Moreover, we analyze users' behavior and in-game created data in order to assess the dissemination strategies and qualitative aspects of the resulting corpus. We also report on classification experiments based on neural networks and feature-based models.

Details

Paper ID
lrec2018-main-526
Pages
N/A
BibKey
habernal-etal-2018-adapting
Editor
N/A
Publisher
European Language Resources Association (ELRA)
ISSN
2522-2686
ISBN
79-10-95546-00-9
Conference
Eleventh International Conference on Language Resources and Evaluation
Location
Miyazaki, Japan
Date
7 May 2018 12 May 2018

Authors

  • IH

    Ivan Habernal

  • PP

    Patrick Pauli

  • IG

    Iryna Gurevych

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