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Adapting Serious Game for Fallacious Argumentation to German: Pitfalls, Insights, and Best Practices

Proceedings of the Eleventh International Conference on Language Resources and Evaluation (LREC 2018)

DOI:10.63317/2q3judwjab6v

Abstract

As argumentation about controversies is culture- and language-dependent, porting a serious game that deals with daily argumentation to another language requires substantial adaptation. This article presents a study of deploying Argotario (serious game for learning argumentation fallacies) in the German context. We examine all steps that are necessary to end up with a successful serious game platform, such as topic selection, initial data creation, or effective campaigns. Moreover, we analyze users' behavior and in-game created data in order to assess the dissemination strategies and qualitative aspects of the resulting corpus. We also report on classification experiments based on neural networks and feature-based models.

Details

Paper ID
lrec2018-main-526
Pages
N/A
BibKey
habernal-etal-2018-adapting
Editors
Nicoletta Calzolari, Khalid Choukri, Christopher Cieri, Thierry Declerck, Sara Goggi, Koiti Hasida, Hitoshi Isahara, Bente Maegaard, Joseph Mariani, Hélène Mazo, Asuncion Moreno, Jan Odijk, Stelios Piperidis, Takenobu Tokunaga
Publisher
European Language Resources Association (ELRA)
ISSN
2522-2686
ISBN
79-10-95546-00-9
Conference
Eleventh International Conference on Language Resources and Evaluation
Location
Miyazaki, Japan
Date
7 - 12 May 2018

Authors

  • IH

    Ivan Habernal

  • PP

    Patrick Pauli

  • IG

    Iryna Gurevych

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