Adapting Serious Game for Fallacious Argumentation to German: Pitfalls, Insights, and Best Practices
Proceedings of the Eleventh International Conference on Language Resources and Evaluation (LREC 2018)
Abstract
As argumentation about controversies is culture- and language-dependent, porting a serious game that deals with daily argumentation to another language requires substantial adaptation. This article presents a study of deploying Argotario (serious game for learning argumentation fallacies) in the German context. We examine all steps that are necessary to end up with a successful serious game platform, such as topic selection, initial data creation, or effective campaigns. Moreover, we analyze users' behavior and in-game created data in order to assess the dissemination strategies and qualitative aspects of the resulting corpus. We also report on classification experiments based on neural networks and feature-based models.