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Question-Answering with Logic Specific to Video Games

Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016)

DOI:10.63317/24jpat36qbe5

Abstract

We present a corpus and a knowledge database aiming at developing Question-Answering in a new context, the open world of a video game. We chose a popular game called `Minecraft', and created a QA corpus with a knowledge database related to this game and the ontology of a meaning representation that will be used to structure this database. We are interested in the logic rules specific to the game, which may not exist in the real world. The ultimate goal of this research is to build a QA system that can answer natural language questions from players by using inference on these game-specific logic rules. The QA corpus is partially composed of online quiz questions and partially composed of manually written variations of the most relevant ones. The knowledge database is extracted from several wiki-like websites about Minecraft. It is composed of unstructured data, such as text, that will be structured using the meaning representation we defined, and already structured data such as infoboxes. A preliminary examination of the data shows that players are asking creative questions about the game, and that the QA corpus can be used for clustering verbs and linking them to predefined actions in the game.

Details

Paper ID
lrec2016-main-734
Pages
pp. 4637-4643
BibKey
dumont-etal-2016-question
Editor
N/A
Publisher
European Language Resources Association (ELRA)
ISSN
2522-2686
ISBN
978-2-9517408-9-1
Conference
Tenth International Conference on Language Resources and Evaluation
Location
Portorož, Slovenia
Date
23 May 2016 28 May 2016

Authors

  • CD

    Corentin Dumont

  • RT

    Ran Tian

  • KI

    Kentaro Inui

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