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Using a Serious Game to Collect a Child Learner Speech Corpus

Proceedings of the Ninth International Conference on Language Resources and Evaluation (LREC 2014)

DOI:10.63317/3hmio7hjfaqd

Abstract

We present an English-L2 child learner speech corpus, produced by 14 year old Swiss German-L1 students in their third year of learning English, which is currently in the process of being collected. The collection method uses a web-enabled multimodal language game implemented using the CALL-SLT platform, in which subjects hold prompted conversations with an animated agent. Prompts consist of a short animated Engligh-language video clip together with a German-language piece of text indicating the semantic content of the requested response. Grammar-based speech understanding is used to decide whether responses are accepted or rejected, and dialogue flow is controlled using a simple XML-based scripting language; the scripts are written to allow multiple dialogue paths, the choice being made randomly. The system is gamified using a score-and-badge framework with four levels of badges. We describe the application, the data collection and annotation procedures, and the initial tranche of data. The full corpus, when complete, should contain at least 5,000 annotated utterances.

Details

Paper ID
lrec2014-main-611
Pages
pp. 2726-2732
BibKey
baur-etal-2014-using
Editor
N/A
Publisher
European Language Resources Association (ELRA)
ISSN
2522-2686
ISBN
978-2-9517408-8-4
Conference
Ninth International Conference on Language Resources and Evaluation
Location
Reykjavik, Iceland
Date
26 May 2014 31 May 2014

Authors

  • CB

    Claudia Baur

  • MR

    Manny Rayner

  • NT

    Nikos Tsourakis

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