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Evaluation of the KomParse Conversational Non-Player Characters in a Commercial Virtual World

Proceedings of the Eighth International Conference on Language Resources and Evaluation (LREC 2012)

DOI:10.63317/5p4iz6fbfj43

Abstract

The paper describes the evaluation of the KomParse system. KomParse is a dialogue system embedded in a 3-D massive multiplayer online game, allowing conversations between non player characters (NPCs) and game users. In a field test with game users, the system was evaluated with respect to acceptability and usability of the overall system as well as task completion, dialogue control and efficiency of three conversational tasks. Furthermore, subjective feedback has been collected for evaluating the single communication components of the system such as natural language understanding. The results are very satisfying and promising. In general, both the usability and acceptability tests show that the tested NPC is useful and well-accepted by the users. Even if the NPC does not always understand the users well and expresses things unexpected, he could still provide appropriate responses to help users to solve their problems or entertain them.

Details

Paper ID
lrec2012-main-419
Pages
pp. 3535-3542
BibKey
kluewer-etal-2012-evaluation
Editor
N/A
Publisher
European Language Resources Association (ELRA)
ISSN
2522-2686
ISBN
978-2-9517408-7-7
Conference
Eighth International Conference on Language Resources and Evaluation
Location
Istanbul, Turkey
Date
21 May 2012 27 May 2012

Authors

  • TK

    Tina Kluewer

  • FX

    Feiyu Xu

  • PA

    Peter Adolphs

  • HU

    Hans Uszkoreit

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