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Leveraging the Wisdom of the Crowds for the Acquisition of Multilingual Language Resources

Proceedings of the Eighth International Conference on Language Resources and Evaluation (LREC 2012)

DOI:10.63317/3d7ikwtyk7wa

Abstract

Games with a purpose are an increasingly popular mechanism for leveraging the wisdom of the crowds to address tasks which are trivial for humans but still not solvable by computer algorithms in a satisfying manner. As a novel mechanism for structuring human-computer interactions, a key challenge when creating them is motivating users to participate while generating useful and unbiased results. This paper focuses on important design choices and success factors of effective games with a purpose. Our findings are based on lessons learned while developing and deploying Sentiment Quiz, a crowdsourcing application for creating sentiment lexicons (an essential component of most sentiment detection algorithms). We describe the goals and structure of the game, the underlying application framework, the sentiment lexicons gathered through crowdsourcing, as well as a novel approach to automatically extend the lexicons by means of a bootstrapping process. Such an automated extension further increases the efficiency of the acquisition process by limiting the number of terms that need to be gathered from the game participants.

Details

Paper ID
lrec2012-main-066
Pages
pp. 379-383
BibKey
scharl-etal-2012-leveraging
Editor
N/A
Publisher
European Language Resources Association (ELRA)
ISSN
2522-2686
ISBN
978-2-9517408-7-7
Conference
Eighth International Conference on Language Resources and Evaluation
Location
Istanbul, Turkey
Date
21 May 2012 27 May 2012

Authors

  • AS

    Arno Scharl

  • MS

    Marta Sabou

  • SG

    Stefan Gindl

  • WR

    Walter Rafelsberger

  • AW

    Albert Weichselbraun

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