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Annotation of Human Gesture using 3D Skeleton Controls

Proceedings of the Seventh International Conference on Language Resources and Evaluation (LREC 2010)

DOI:10.63317/4d23dwki66vq

Abstract

The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motion. We present a novel approach for transcribing gestural movements: by overlaying an articulated 3D skeleton onto the video frame(s) the human coder can replicate original motions on a pose-by-pose basis by manipulating the skeleton. Our tool is integrated in the ANVIL tool so that both symbolic interval data and 3D pose data can be entered in a single tool. Our method allows a relatively quick annotation of human poses which has been validated in a user study. The resulting data are precise enough to create animations that match the original speaker's motion which can be validated with a realtime viewer. The tool can be applied for a variety of research topics in the areas of conversational analysis, gesture studies and intelligent virtual agents.

Details

Paper ID
lrec2010-main-643
Pages
N/A
BibKey
nguyen-kipp-2010-annotation
Editor
N/A
Publisher
European Language Resources Association (ELRA)
ISSN
2522-2686
ISBN
2-9517408-6-7
Conference
Seventh International Conference on Language Resources and Evaluation
Location
Valletta, Malta
Date
17 May 2010 23 May 2010

Authors

  • QN

    Quan Nguyen

  • MK

    Michael Kipp

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